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How to have NEAREST filtered mipmaps?

I'm trying to set mipmap generation to what is known in OpenGL as NEAREST filtering. That is basically to not apply any filtering on the reduced image, just skip pixels. I can't find any such setting, is this possible ?

Product Version: UE 4.21
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asked Feb 15 '19 at 05:18 PM in Rendering

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sandorvasas
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