Group Trigger and add Overlap Event for all of them

I need to enable/disable a variable in my Character BP when character begin/end overlap a group of triggers (7 total on the level). Instead of doing a Begin/End Overlap Event for each trigger, is it possible to group them and call the same event whenever player is overlapping one of these triggers?

You should make the triggers a blueprint with a box collision. Will do the exact same thing as your current trigger boxes but because they are a blueprint class you can script the logic for what to do on overlap of the player once, drag as many into the level as you want, and they will all execute the same thing when the player overlaps them.