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How can i get onhear and onsight etc(AIPerception) in c++ PLEASE help!!!

Hello. Im working on making and AI using AIController and AIPerception in it. I've set up sight and hearing but i have no idea how to get on hear and on sight kind of thing used in old pawnsensing. So basically i want AI to do something when heard something and i dont know which function i need to use, where i can code. Please help. I have asked question related to AIPerception(c++) before and its been more then a week now and didnt get one answer.

Product Version: UE 4.21
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asked Feb 15 '19 at 06:12 PM in C++ Programming

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GameGod786
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What you're asking for could be done a couple different ways. I think the easiest would be attaching a collision object on your ai and increasing the size based on sight range. Once an object collides with the collision project you can draw a raycast from the ai's "eyes" and if nothing collides inbetween then you could return true. The hearing would work pretty much the same way without the raycast.

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answered Feb 16 '19 at 11:08 AM

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Gameartist3d
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Thank you for replying. Ya it can be done like you said. Also the one thing that im really struggling with is Senses. I have AIPerception set up. I also have OnTargetPerceptionUpdated function. The problem is this OnTarget will be triggered for all Senses. But what i trying to do is have Ai react differently on sight and hearing. Is there a way to target specific sense?

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answered Feb 16 '19 at 12:20 PM

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GameGod786
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