Remove Instanced Static Mesh problem (cutting grass system)
Following this tutorial, I can't seem to remove instance grass using my "armCollider" in my character_BP, only with the Capsule Component.
I checked all the collisions and everything is detected (the grass has an ' object channel' named "foliage", which is set to be overlapped).
This is the setup:
I also discovered other things:
-If I print the Other Body Index with the CapsuleComponent, the numbers are all different; but with the armCollider it is always -1.
-If I print the 'return value' (bool) from the "Remove Instance" node, for the CapsuleComponent it prints "true"; and for the armCollider it prints "false".
I don't know whats going on :(
Make sure that "Generate Overlap Events" is enabled for your armComponent.
answered Feb 15 '19 at 08:36 PM
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