Problem with rinterp to

I’m doing some testing with moving and rotating character to specific location. To begin, I want to rotate character from current rotation to 0, 0, 0, which is basicallly no rotation.

Character is default FirstPersonBP from Epic’s content. As you can see on the image, when I press “F”, my current rotation is stored and rotating should start. What happens is character rotates a little and the stops and starts to shake/jiggle. It looks it’s trying to rotate, but something is blocking it. When you take a look at vide, you can see two printed values: red is my stored rotation, blue is current. Red is fluctuaiting at some point, which is represented by mentioned shaking.

I tried rotating whole actor instead of capsule component, I tried disabling cotroller rotation yaw, disabling collison, setting movement mode to none. Nothing worked and I have no clue what prevents me from rotating to character. If you have any idea, please tell me.

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UPDATE:

I got this to work, so if anyone is interested: I do as people in the comments suggested, then I switched to rotate actor instead of capsule. When pressing F i disabled yaw controller rotation AND camera use pawn control rotation - this last one was important, as charecter was rotating and camera stayed in place.