Making widget component stay above rotating actor?
So I have a widget component attached to an actor, in this case a dropped loot item. Now this has physics enabled so if I run into it and flip it over, the widget will move with the item and end up closer to the ground or to the side of the item rather than on top.
Is there any way I can make the widget component stay on top of the actor, no matter who it is rotated? It is already set to draw to screen rather than world of course.
asked Feb 16 '19 at 06:42 PM in Using UE4
Try changing the rotation type of the widget's transform to World:
This should stop the widget component inheriting rotation from the tumbling parent. Never tested it with screen space widgets but it works with the world-space ones.
I'm actually surprised the screen space is affected, tbh!
answered Feb 16 '19 at 11:54 PM
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