HTC Vive, juddering when close to Objects
I have an issue with juddering, when I go close to my static meshes when using the HTC Vive. I thought it could be an issue with framedrops, but it consistently takes about 8ms to render the scene. As long as I am far enough away from the mesh, there is no juddering. I am a bit lost and don´t know which tool to use to find the issue.
asked Feb 16 '19 at 08:00 PM in Using UE4
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