Packaged game performance vs playing in editor/pie
I'm just running some tests now and I think the last one I had roughly 120 enemy NPCS attacking me at once. The game was obviously noticeably slow even though the enemies themselves or my character don't have an excessive polycount (enemy mesh around 7k - fully armored somewhere around 12 I guess, main character 25k plus armor somewhere around 35-40k).
Does anyone have any experience with game performance when packaged as opposed to playing in the editor/pie?
Also, I'm noticing some slowdowns in my main char blueprint as it starts to get somewhat extensive (working on the blueprint, playing the game is fine), and I think it has to do with some tests I ran with three different inventory systems that seem to have clogged up some references. I've since removed two systems but it seems something is still bogging it down (this started before I added my current system). Anyone have any tips for cleaning up my project?
asked Feb 16 '19 at 08:37 PM in Using UE4
Generally speaking, your packaged game should be more performant than when PIE. A shipping game should be faster than a development or debug game too.
I'm not quite sure what you're asking about your scenarios (are you seeing it noticeably slower when in PIE than packaged?), so here's some general advice:
answered Feb 16 '19 at 09:32 PM
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