bone transform and set morph target weight in one skeleton mesh or poseable mesh
Cant find a way to set a bone transform and morph target weight in one object . Skeletal mesh component can easy change weights morph target in poseable mesh i can change bone location rotation etc. How to do both operation (bone transform and morph target weights) in one mesh or object with c++ or blueprints ?
asked Feb 16 '19 at 10:32 PM in C++ Programming
Follow this question
Once you sign in you will be able to subscribe for any updates here