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bone transform and set morph target weight in one skeleton mesh or poseable mesh

Cant find a way to set a bone transform and morph target weight in one object . Skeletal mesh component can easy change weights morph target in poseable mesh i can change bone location rotation etc. How to do both operation (bone transform and morph target weights) in one mesh or object with c++ or blueprints ?

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asked Feb 16 '19 at 10:32 PM in C++ Programming

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avatar image Fayre333 Mar 14 '19 at 09:21 AM

Did you find any solution for this? I'm also trying to modify bones AND morph target weights in c++...

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