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Set View Target with Blend LookUpDown/Pitch Problem

When using Set View Target with Blend, to change player1's view to player2's view, player1 sees only the yaw movement (Turn/Look - left, right) from player2 and cannot see the pitch movement - when player2 looks up or down. I tried using Use Controller Rotation Pitch, it works, but it basically rotates the whole player up or down... Does anyone have a fix for this problem?

Product Version: UE 4.20
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asked Feb 16 '19 at 11:48 PM in Blueprint Scripting

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Sntfon100
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Hey, I had the same problem, just make sure that in your main character, "Use Controller Rotation Pitch" and "Use controller Ratation Yaw" are checked !

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answered Mar 03 '19 at 09:36 PM

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ValentinCamus
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avatar image Sntfon100 Mar 07 '19 at 05:38 AM

Thanks for the reply, but i've already tried it and as I wrote when checking "Use controller rotation pitch" it rotates the whole player up or down. Meaning if you have a mesh of lets say a human, you would see the human "lay flat" in the air when looking up or down.

avatar image ValentinCamus Mar 07 '19 at 04:58 PM

Hi, sorry for the repetition, I copied pasted the answer of another topic and I had the problem later .. I fixed it with the "Get Control Rotation".

If you have the same problem as me, when you "control" the player2, the player1 pitch value is always const. However the player1's "Get Control Rotation" isn't, so you can use it to update the pitch value. It's maybe not the best solution, but it works for me.

I give you a screenshot of how a calculate the pitch value from the control rotation, because the angle aren't exactly the same between the player and the player rotation (for me, maybe not for you).alt text

Hoping to have been more helpful ;)

capture.png (155.1 kB)
avatar image Sntfon100 Mar 13 '19 at 02:54 PM

Thank you for the help. Unfortunately I won't be able to test your solution since i'm not home till the next week. But i'm curious on the result... with your solution does the spectator (player1) controls the pitch on his end/view?

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