Face orientation flipped in engine?

When I import my mesh into UE4 all the normal get flipped. This only happens when I apply a translucent material. I’ve checked my normals in 3dsmax and they seem to be fine. Any ideas?

I also can’t seem to get shadows with translucent materials.

Hi Crofty,

For the Translucent shadows you’ll need to enable this by going to the meshes details panel and enable the option “Cast Volumetric Translucent Shadows” to get shadows for your translucent item.

For your material you can set the material as “two sided” or try flipping the mesh faces and reimporting. Also you can check the face normals for your mesh in the mesh editor/viewer in UE4.

If you’re still having issues feel free to post more details! :slight_smile:

Thank you!

Tim

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Here’s another example with the material applied to a static mesh from the editor. Something to do with translucency?

Problem solved. I had my material set to translucent instead of mask. Cheers for the reply.