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How NOT to replicate an actor when spawning on the server?

I spawn an actor on the server. I don't need it to load on the client. How can I do it?


Product Version: UE 4.21
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asked Feb 17 '19 at 03:27 AM in Blueprint Scripting

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On your Actor's blueprint, click Class Defaults and then on Details, uncheck Replicates.

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Also if you don't want an Actor to show up on client during map load then uncheck Net Load on Client.

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answered Feb 17 '19 at 06:02 AM

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avatar image Rusel2050 Feb 17 '19 at 06:26 AM

Thank. My actor is not replicable. But I forgot that I was calling the spawn function of the second actor on the first actor on "begin play". Second actor was replicable.

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