How NOT to replicate an actor when spawning on the server?

I spawn an actor on the server. I don’t need it to load on the client. How can I do it?

Thanks!

On your Actor’s blueprint, click Class Defaults and then on Details, uncheck Replicates.

268816-k-01-replicates.png

Also if you don’t want an Actor to show up on client during map load then uncheck Net Load on Client.

Thank. My actor is not replicable. But I forgot that I was calling the spawn function of the second actor on the first actor on “begin play”. Second actor was replicable.