How NOT to replicate an actor when spawning on the server?
I spawn an actor on the server. I don't need it to load on the client. How can I do it?
asked Feb 17 '19 at 03:27 AM in Blueprint Scripting
On your Actor's blueprint, click Class Defaults and then on Details, uncheck Replicates.
Also if you don't want an Actor to show up on client during map load then uncheck Net Load on Client.
answered Feb 17 '19 at 06:02 AM
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