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wheeled vehicle tips over slightly


In my game I am currently making, my vehicle keeps tipping over slightly making it unable to move and sometimes when it touches the ground, it suddenly flies off into the air and am not able to use the command 'showdebug vehicle'

  • My Wheels are set to Kinematic

  • I cannot use the command showdebug vehicle for some reason so I can't tell what i'm doing wrong

  • The wheels don't appear to collide with the ground

  • I have followed this tutorial https://www.youtube.com/watch?v=zxmpqShj-dM

I have seen multiple posts talking about wheel offset but I'm not quite sure how to do that.

Sorry if this is very little info to go with.alt textalt text

If there is anything I need to show, just please let me know.

I am using 4.20.3.

All help appreciated.



Product Version: UE 4.20
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asked Feb 17 '19 at 08:03 AM in Blueprint Scripting

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Okay, I managed to get it working after manually off-setting the wheels after finding out how to do that. I looked at my collision using the command in console while in game pxvis collision

I found that when using psvix collision by the way, that you should test it in an empty world with no landscape, otherwise your computer will freeze.

In my Vehicle BP, I would move a box into the center of each wheel and get the coordinates of the box and put them in the Wheel Setups under "Vehicle Movement"

Probably not the best way to do it but it worked very well.

Good luck to all who see this. alt text

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answered Feb 18 '19 at 06:43 AM

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