Sky/Directional Lights messing with lightmap

Hey guys,

At first, while working on it, I used several point lights through map to lighten it, just like this:

Then, when I removed them as I was done with models, the ceilings began to have light issues (SAME texture as columns and walls), appeared some occlusion issues too on some rocks (both 2nd pic), and the landscape went buggy with light too (3rd pic)

Anyone know what this issues are caused by? Here are skylight and directional light specs:
Sky

Directional

no answers?

I’m having lots of problems with directional lights from 4.21 on.

Seems the system is broken now, also broken in 4.22. Same scene in 4.19 works completely different using

I just filed a bug report.

Did you get any official answer?

I found an answer, you should use this plugin as Unreal team seems to ignore us. Some customers made a great work while the staff didn’t:

https://forums.unrealengine.com/development-discussion/rendering/1460002-luoshuang-s-gpulightmass?view=stream&fbclid=IwAR3rzux1Jgj2OhNCQQA_5IjsAisOhK7xtiQb1M2XLd9qeiAIrNy8cx8Y41g

Interesting

@Echu it would be interesting if you can do the steps i found to be breaking up my light system, i submited some bugs about 4.21 and 4.22 giving me the same kind of problems.