Problems with Translucency when importing Mixamo-Character
(Same with 4.21 and 4.17)
When I import the character, it looks like this: I thought this could be a problem with the material and I saw the whole material has been set to translucent. But when I set the hair material to translucent, it doesn't look like hair anymore, so I set the hair to translucent and the body and clothes to opaque. I think there are a few polygon errors at the gloves, but I could remove them (sculp them out) with blender if that would solve the problem. But the face, the eyelashes and the glasses just look horrible.! I mean, this is the character in fuse: And this is the character in ue4: or this if the glasses are translucent too: I also recognized that not all links in the material can be used at the same time, maybe this could be part of the problem. I tested using a custom character from fuse, upload it to mixamo, rig it there and download it and I tested using a premade character from mixamo and I tested exporting the character directly from fuse. I also tested to import all and imported just the mesh and the sceletal mesh. There's also no difference in using UE version 4.21 (daily driver) or 4.17.
Edit: I don't wanna say the character in UE looks generally bad, I just wonder if there are solutions for the eyelids, which are part of the body material and the translucent, brown glasses. I also found out that the problem with the polys are a mixamo problem and has nothing to do with ue4.
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