Actor being destroyed after 1.85 seconds

I am developping a grenade in blueprint, but after basically spawning my grenade (Parent Class Actor), is falls on the floor, I use tick event to get the total time passed, and after 1.85 seconds it’s disappearing and no more logs appears. I do not call DetsroyActor, LifeSpan is set to “0.0”, NetDormancy is set to “Never”.

Do you have any idea why my actor is being destroyed (or smthing else but I don’t know what…) ?

found the problem, my Actor has a Projectile movement attached. Untick the Simulation Enabled to prevent auto destroy after some time.

Hi! For anyone having this problem and somehow found this forum:

For me what solved this issue was setting the Kill Z in World Settings from the default -1000 to a lower value (I went all-in and set to really low, like -10000000).

I’m not saying it will definitely work for everybody, but it worths a try. Also a sidenote: as far as I understood, for me my components were not even near to -1000, they were way more up (or some invisible part fell down, but now that remains as a mistery), so even if it doesn’t make sense for you, might worth trying.
Also it only happenned to me when I set Simulate Physics on on my Actor’s root component.

Cheers and good luck!