x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

I want it to look realistic, but something is wrong with shadows and light

OK, now a question for the rendering and lightning masters here. I want my level to look real, everything is HQ, but I can't get it as realistic as I want it to be.

All setting are on maximum, I followed several tutorials to make rendering quality great, but the rendereing quality allways keep its look.

Here are the main issues;

Heres the highligh-issue in a closeup, I really have no idea where the light is coming from. There is no light placed anywhere in that room that can highlight so much. Any suggestions?

Any suggestion on how I can make it look more real in general would also be nice

What do I have to do to make it look good? Is there anything more I can do with post processing? I wan't it to look as real as possible.

Product Version: UE 4.20
Tags:
more ▼

asked Feb 18 '19 at 02:35 PM in Using UE4

avatar image

KOCGI
19 2 3 7

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hi!

Your lightmap resolutions are not high enough to get realistic results! I'm guessing you face snap your walls which won't give as good result as edge snapped ones... I don't see portals in your scene... Could you show us your lightmass settings?

The lit face: its normals are flipped!! You can fix it in your 3d app where the mesh is coming from or you can try to turn off of using mikktspace...

more ▼

answered Feb 18 '19 at 03:29 PM

avatar image

Makigirl
1.3k 4 4 8

avatar image KOCGI Feb 20 '19 at 01:54 AM

It must be something with the settings: lightmaps are pretty high already. Normals arn't flipped, it's very strange.

alt text

light.jpg (35.4 kB)
(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question