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I want it to look realistic, but something is wrong with shadows and light

OK, now a question for the rendering and lightning masters here. I want my level to look real, everything is HQ, but I can't get it as realistic as I want it to be.

All setting are on maximum, I followed several tutorials to make rendering quality great, but the rendereing quality allways keep its look.

Here are the main issues;

Heres the highligh-issue in a closeup, I really have no idea where the light is coming from. There is no light placed anywhere in that room that can highlight so much. Any suggestions?

Any suggestion on how I can make it look more real in general would also be nice

What do I have to do to make it look good? Is there anything more I can do with post processing? I wan't it to look as real as possible.

Product Version: UE 4.20
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asked Feb 18 '19 at 02:35 PM in Using UE4

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Your lightmap resolutions are not high enough to get realistic results! I'm guessing you face snap your walls which won't give as good result as edge snapped ones... I don't see portals in your scene... Could you show us your lightmass settings?

The lit face: its normals are flipped!! You can fix it in your 3d app where the mesh is coming from or you can try to turn off of using mikktspace...

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answered Feb 18 '19 at 03:29 PM

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avatar image KOCGI Feb 20 '19 at 01:54 AM

It must be something with the settings: lightmaps are pretty high already. Normals arn't flipped, it's very strange.

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