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Slate Brush looks different than thumbnail...?

Just started using the UMG editor for UI. I sort of followed along the workflow of the demo video released with 4.4

Added a border with a canvas panel and some buttons. Everything is working fine mostly, but for some reason the image I put in the SlateBrush for the border is looking different.

In the thumbnail it is clean, but when I play it has this weird smokey white texture to it. I went to the original texture and found that if I check the sRGB box in the texture editor it creates the same result I see on the slate brush. I have left it unchecked but the texture still looks funny.

Any ideas? I've recreated the slate brush a few times and it's always like this. I have also mad other widgets using other backgrounds that render perfectly fine.

Thanks.

What it looks like without sRGB in the editor

What I see when I play

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asked Aug 22 '14 at 05:37 PM in Using UE4

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ProfQuest2
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It looks like slate is gamma correcting it twice. Can you send the texture to me, Nick.Darnell at EpicGames.com, or attach it to the post? Some experiments are in order :)

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answered Aug 23 '14 at 12:47 PM

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Nick Darnell ♦♦ STAFF
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