Slate Brush looks different than thumbnail...?

Just started using the UMG editor for UI. I sort of followed along the workflow of the demo video released with 4.4

Added a border with a canvas panel and some buttons. Everything is working fine mostly, but for some reason the image I put in the SlateBrush for the border is looking different.

In the thumbnail it is clean, but when I play it has this weird smokey white texture to it.
I went to the original texture and found that if I check the sRGB box in the texture editor it creates the same result I see on the slate brush. I have left it unchecked but the texture still looks funny.

Any ideas? I’ve recreated the slate brush a few times and it’s always like this. I have also mad other widgets using other backgrounds that render perfectly fine.

Thanks.

What it looks like without sRGB in the editor

What I see when I play

It looks like slate is gamma correcting it twice. Can you send the texture to me, Nick.Darnell at EpicGames.com, or attach it to the post? Some experiments are in order :slight_smile: