On Move Finished is triggering early

It’s about 30% of the time or so, but my code is messing up. I’m using the Move To Actor or Location. Most of the time it works, but occasionally it triggers the “On Move Finished” sequence the moment it begins. I’ve dummied out the code and confirmed he is still moving to the desired location, even though it’s already triggered the next sequence.

Anybody know what could trigger it prematurely?

If somebody is still interessted.
I had the same issuse, if i trigger that node directly after begin play.
A delay node with a small value lik 0.1 did the job for me.