Android Stream Media Source Freeze On Open
Found what looks to be a bug/intentional bug.
Platform: Android Phones, Oculus Go, GearVR
Issue: When using Stream Media Source in a Media Player, the open command triggers a freeze for a few seconds. Tested with multiple formats and multiple project. Is consistent. Initial format this was found with is mp4 h264 aac.
Log from top down example - with a level begin play function:
[2019.02.15-18.16.52:196]LogBlueprintUserMessages: [TopDownExampleMap_C_7] ANDROID MOVIE STARTING //Traces when the open command happened [2019.02.15-18.16.53:123]LogSlate: Took 0.000402 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoRegular.ufont' (155K) [2019.02.15-18.17.10:586]LogAndroid: Case APP_CMD_PAUSE // Seems to be the culprit [2019.02.15-18.17.10:595]LogAndroidEvents: Display: DequeueAppEvent : 6, 0 [2019.02.15-18.17.11:543]LogTcpMessaging: Lost node 'E0382EE84C7B77AAF83864AAD07D5C0E' on connection '127.0.0.1:36633'... [2019.02.15-18.17.11:545]LogTemp: Android pause audio
Basically causes any stream media file loading on android to freeze frame for about 2-3 seconds. Assuming its because of App_CMD_Pause, but why is that there in the first place?
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