Can someone explait how make it?

I wanna make a desk with multiples drawers.

This is my actor:

This is the object i wanna interact

How i can get the mesh that the actor is hitting for open the specific drawer,
This BP work if put (hit actor) on Break hit result

Thanks

your pretty close id say. for your case you need to target the actor for the interface call then have a input parameter for the component, a parameter type of scene component should do the trick. as you can see in the pictures below we connect actor to target pin and the component to the parameter in pin. then in the target actor we take the input parameter and plug that into target of the set location node. that should solve your current issue.

though this could lead to other issues with your locations. since your using a flip flop to control the direction of your timeline you could end up with a drawer that is closed being teleported to open so that it can then close. there are ways to get around this but all i can think of at the moment would be to do a check to see which drawer the input component is then using a switch or select from there to use different timelines.