How to move an object in player direction without physics?

I am trying to push an object. Essentially all I want to do is get the direction of the player, and when they hit the push button, the object finds that direction, and based on it, decides where to go.

For example, player is facing east, move object east. I don’t want the object to match the direction of the player, I want the object to get the direction and let me decide what it does with that information.

Get Player PawnGet Actor Forward Vector will return the direction vector of the player. You can then use a Timeline or Tick to move from one location to the other, along that vector.