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How to make a character perform moves at place


I'm still learning the Blueprints and feel new to game developing.

So, I made this Endless Runner Game following this tutorial where the floors are moving towards the Character while the Character itself stays at place. But in my case the character is taken away by the floors. The tutor used a pawn class BP but I transformed it into Character class and now facing this issue of Character moving together with the floors in opposite direction while the pawn was staying at place perfectly, but the Pawn can't jump and slide or at least it is more complicated to set it in Pawn BP.

So, how can I make him stay at place and perform all the jump, slide and lane switch actions while the floors are moving under him?

I tried to set gravity scale to 0 but in this case the Character can't jump. Is there any smarter solution to that?

If you can give me an idea of how can I make the Pawn perform jump and slide actions, then I'll just switch back to Pawn.

Thanks in advance.

Product Version: UE 4.21
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asked Feb 18 '19 at 05:51 PM in Blueprint Scripting

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avatar image baradammi Feb 19 '19 at 11:14 AM

OK, I've put a Plane BP behind the Character with the transparent side towards the camer, and is now blocking him from moving back with the floors, but I think there must be a more clever way of doing it, may be someone knows that way?

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