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Having problem with multiplayer line tracing

Ok I have been looking at this problem for awhile and this problem is bugging me so much. I've read many other posts and tried out their solutions however its just doesn't work for me. Im hoping a second pair of eyes (or more) can just be like "hey your really close, you just need to do something super simple and you got it!"

Here is the problem. Client-Server and Server-Client are getting all the information for the line trace they need. The 2nd print is the tracer start and the 3rd is the tracer collision.They are not drawing the line however. and ofc without the line the others cant draw emitters and whatnot. I have tried multicasting in place of run on server and adding a secondary server start and stop that also multicasted. no difference other then performance alt text alt text alt text

From here all the information left of the line trace is being read as shown in the 1st pic. Just no line trace.

alt text

Product Version: UE 4.21
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asked Feb 19 '19 at 01:22 PM in Blueprint Scripting

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