How can I Create Lines in my Level Similar to Those Painted on a Field
Sorry if this is in the wrong section; I couldn't find one on level design so I figured that this was the closest one.
I'm currently trying to create an American Football field. However, I'm having trouble deciding on the best way to put lines (yard markers, hash marks, etc.) on the field. The method I'm currently using is by using a single DecalActor with an alpha texture of the field. Here is what the field looks like right now:
The DecalActor is selected and outlined by the green line. Here is the material blueprint the decal is using:
I'm just now starting level design, so I don't know if there would be any issues with this method. Is there a better way to go on about this?
asked Feb 18 '19 at 07:47 PM in Everything Else
smalls not toxic
If you care about performance (especially on mobile) you'll want to either minimize alpha overdraw and texture size. To do that you can draw the lines as one set of polygons tightly wrapped around the bits that are actually being drawn and then the text as another set of polygons.
If you aren't hitting performance issues I'd just mark it as a possible future optimization and roll onto creating more content.
answered Feb 18 '19 at 09:09 PM
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