Best way to have a large list of Ids with a corresponding image set to it?
I have a game with a large number of images, over 1000. I want to access each image based on a given Id. So for example...
I thought about an enum with a switch or a map but both are unrealistic with over 1000 images.
I then thought about reading from a CSV file but I'm not sure if that will be slow for a UI that may need to draw, say, 30 of these images at a time.
I've also thought about instead of the Id referencing an image, it could reference an Id of a blueprint of the item I want to set the image to. But then I still need a way to get the item via Id.
This is meant to be used with a database so I need this Id pattern. Does anyone know an appropriate way for tackling this? Thanks!
Don't use an enum for this. Load the csv into a DataTable, you can then fetch by row name.
answered Feb 18 '19 at 10:00 PM
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