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Best way to have a large list of Ids with a corresponding image set to it?

I have a game with a large number of images, over 1000. I want to access each image based on a given Id. So for example...

 +---+-------------+
 | 1 | Picture_001
 +---+-------------+
 | 2 | Picture_002
 +---+-------------+
 | 3 | Picture_003 

I thought about an enum with a switch or a map but both are unrealistic with over 1000 images.

I then thought about reading from a CSV file but I'm not sure if that will be slow for a UI that may need to draw, say, 30 of these images at a time.

I've also thought about instead of the Id referencing an image, it could reference an Id of a blueprint of the item I want to set the image to. But then I still need a way to get the item via Id.

This is meant to be used with a database so I need this Id pattern. Does anyone know an appropriate way for tackling this? Thanks!

Product Version: UE 4.21
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asked Feb 18 '19 at 09:38 PM in Blueprint Scripting

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LewisEKay
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Don't use an enum for this. Load the csv into a DataTable, you can then fetch by row name.

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answered Feb 18 '19 at 10:00 PM

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Everynone
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