[Closed] Engine does't allow a list of things mentioned here.
Do not allow more than 200 static meshes replicated in the same blueprint and more than 30 Multicast events
Does not allow descending components of a parent component simulating physics that has collision enabled
" Infinity Loop Detected" It is not possible to call an event back to itself, but Tick Event is an infinite loop and also ignores the time dilation.
The only solution would be to modify the engine and never update it again, but not everyone has so much programming knowledge to do this, and also where and how to make these modifications in the engine to leave several doors open?
asked Feb 18 '19 at 11:36 PM in Everything Else
The question has been closed Mar 09 '19 at 10:55 PM by TheSubZer0 for the following reason:
Problem is not reproducible or outdated
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