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Getting the player to use physics handles?

I want to make my character grab things with physics handles. I don't know if it's a special system,or what. Please don't say look in content examples physics level. I looked. It's not there. Either you mean the poke thing, or my game has something wrong, but I need a simple command string that grabs physics handles using input.

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asked Aug 22 '14 at 06:23 PM in Blueprint Scripting

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2 stooges
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Hi 2 stooges,

Physics Handles can be quite complex. A good place to start is with the solution Bohrium created in the link below. I am currently adjusting his solution to better fit 4.4.1. As soon as I complete it I will post it here.

https://answers.unrealengine.com/questions/20957/moving-an-object-with-the-player.html

I hope that helps.

TJ

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answered Aug 22 '14 at 08:48 PM

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TJ V ♦♦ STAFF
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avatar image 2 stooges Aug 22 '14 at 10:46 PM

I'm using 4.2.1.

avatar image 2 stooges Aug 23 '14 at 02:14 PM

Thanks! That helps

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