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How to make 2 objects rotate together?

So I have built this puzzle, and when the player makes a mistake they can reset it. When they reset it, the puzzle flips upside down with all the pieces and comes back up reset. I am having trouble getting the Artifact (puzzle piece) to rotate with the Puzzle itself. As you can see, in editor it rotates perfectly with the Puzzle, but In blueprint and practice I can't seem to get it to work.

X-Flip is misleading, that is a 0 - 180 degree timeline over 2 seconds.

Here is a quick clip to show it better: https://imgur.com/IzTo8rd

And an Image of the blueprint alt text

Product Version: UE 4.21
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asked Feb 19 '19 at 06:03 AM in Blueprint Scripting

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xGameSlave
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Depending on the code, I suppose, used for handling it. Personally, I would attach the component to the center spinning object and not worry about it.

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answered Feb 20 '19 at 09:57 PM

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mrteuy
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avatar image xGameSlave Feb 20 '19 at 10:00 PM

I would have to be able to parent the actor to the other actor temporarily. Is that possible?

avatar image mrteuy Feb 21 '19 at 07:06 AM

Yes, look at Attach To or Attach Actor To Component nodes.

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