How to make 2 objects rotate together?

So I have built this puzzle, and when the player makes a mistake they can reset it. When they reset it, the puzzle flips upside down with all the pieces and comes back up reset. I am having trouble getting the Artifact (puzzle piece) to rotate with the Puzzle itself. As you can see, in editor it rotates perfectly with the Puzzle, but In blueprint and practice I can’t seem to get it to work.

X-Flip is misleading, that is a 0 - 180 degree timeline over 2 seconds.

Here is a quick clip to show it better: Imgur: The magic of the Internet

And an Image of the blueprint

Depending on the code, I suppose, used for handling it. Personally, I would attach the component to the center spinning object and not worry about it.

I would have to be able to parent the actor to the other actor temporarily. Is that possible?

Yes, look at Attach To or Attach Actor To Component nodes.