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How to create swim-able water?

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Hey everyone, have a hiccup at the moment and not sure where to start on this

Trying to create swim-able water, not the kind where you swim in the water itself but more of where you float on top and swim around the surface (Example video of final goal from the Spyro trilogy)

Currently I have a textured plane with no collision, Open to any ideas to construct a blueprint or possible volume

Thank you

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asked Feb 19 '19 at 08:53 AM in Using UE4

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Mitraton
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avatar image magerbeton Jun 15 '19 at 11:14 PM

A question there... Have you tried using the physics volume? My idea would be to setup a physics volume with the common swimming tab. In the Character_BP --> As soon as the movement mode switches to swimming you could set the height your dragon should swim in. Hope this helps ^^

~magerbeton

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