Getting PlayerController Object from GameMode
The GameMode is a server only type.
The GameState is replicated to all clients from the server and has a list of PlayerStates. The PlayerState's owner is the owning player controller.
You can also access all the players via the world: GetWorld()->GetPlayerControllerIterator(). AGameMode::ProcessClientTravel does this.
answered Aug 22 '14 at 06:53 PM
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