Spawned AI does not run AnimBP but slides around

So when I place my AI character in the world (level) manually it performs everything from the animBP like Walk,Run,Crouch,Turn etc. But when i spawn it from a blueprint, it moves, but is in an idle anim and just slides around with no walk or run animations. ( Note - I have placed the AI as “Placed in World or Spawned”)

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Try using Spawn AI from Class, and make sure that in the AI blueprint, it’s using the correct animBP. You might even need remove, and re-add the animBP, and re-compile the AI blueprint.

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I’m setting my enemy up via the Data Table this way dynamically, and am having the same sliding issue. Did you solve the problem?