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What's the best way to create custom-shaped clickable area?

The goal I'm aiming is to have a fast way to create custom shaped collision for correct GetHitResultUnderCursor work.

I tried brush pen, it's cool and fast but you can't get tags from this object because it's not an actor (wtf? o_O). Is there a better solution without generating tone of useless assets? (yes, I know about converting brushes to static mesh)

Product Version: UE 4.21
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asked Feb 19 '19 at 11:40 AM in Using UE4

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Two-faced
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avatar image Two-faced Feb 21 '19 at 08:05 AM

Bump :D Wish you all good luck.

avatar image Two-faced Mar 26 '19 at 07:40 PM

bump!.....

avatar image ThompsonN13 Mar 27 '19 at 01:12 AM

why would you need a custom shape? are you trying to select many things at once?

you can't get tags from this object because it's not an actor

why not just cast to actor?

avatar image Two-faced Apr 24 '19 at 03:22 PM

Interactable objects.

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