What's the best way to create custom-shaped clickable area?
The goal I'm aiming is to have a fast way to create custom shaped collision for correct GetHitResultUnderCursor work.
I tried brush pen, it's cool and fast but you can't get tags from this object because it's not an actor (wtf? o_O). Is there a better solution without generating tone of useless assets? (yes, I know about converting brushes to static mesh)
asked Feb 19 '19 at 11:40 AM in Using UE4
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