What's the best way to create custom-shaped clickable area?

The goal I’m aiming is to have a fast way to create custom shaped collision for correct GetHitResultUnderCursor work.

I tried brush pen, it’s cool and fast but you can’t get tags from this object because it’s not an actor (wtf? o_O). Is there a better solution without generating tone of useless assets? (yes, I know about converting brushes to static mesh)

Bump :smiley:
Wish you all good luck.

bump!..

why would you need a custom shape? are you trying to select many things at once?

you can’t get tags from this object because it’s not an actor

why not just cast to actor?

Interactable objects.