HTTP Chunk install streamed levels
We currently have a persistent level in our project, which contains multiple sub-levels. Each of these sub-levels is a different venue the user can play in. We use level streaming as we can load the level in the background asynchronously and it doesn't re-create a new gamemode and other classes when streaming levels in and out.
However, the mobile version of our game will be quite large with each venue in, so we are looking to download each level when the user selects it in game. However, the packaging wizard will still cook all levels when selecting my persistent level (as it has all other levels as sub-levels).
Is there an approach that we can split up each of our maps for seperate download chunks, while still allowing the streaming in/out capabilities?
Thanks in advance for any help
asked Feb 19 '19 at 04:18 PM in Using UE4
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