Rotate player via blueprint dosn't work (I need use Pawn Control Rotation on my camera!)
Hi there again, I ran into a real problem now, I need to rotate my character in certain situations, but it won't work out becaurse I have "Use Pawn Camera Rotation" ticked in the camera settings. Without "Use Pawn Camera Rotation" it would work like in ALL tutorials. But there is not a single information how to do a rotation with "Use Pawn Camera Rotation" ticked!
I need this to be ticked, as my game is in true 1st. person, SORRY :( However I can see a very fast rotation for a split second, but than the char is imidiatly moved back. The camera won't be rotated with it at all. :(
Is there any way to rotate the character and camera via Blueprint?
Please help. I need this badly.
here is the thing... perhaps you'd reconsider your approach? with a first person game... is there any specific reason that you have "use pawn control rotation" set to true on the camera? normally, for first person, the camera is attached to the pawn... as the pawn moves the camera moves as a child of the pawn.
or if you are aiming for a true first person, you might consider making the camera a child of the skull bone or put a socket there...
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