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Global HUD

Hello,

I am using WebUI for HUD solution inside Ue4.

I am wondering is it possible to define a GLOBAL Hud class that will not be destroyed each time a level is loaded?

Please help me, I tried using gameinstance, and another approaches but it just does not seem to work.

Product Version: UE 4.20
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asked Feb 20 '19 at 01:32 PM in C++ Programming

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One.xi
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