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Package Failed NDK 24 Not Installed - but it is installed

Tried on UE 4.21 and 4.20 Blank Project - No content Accepted License Set NVPack links (not a beginner - I've deployed to Android before - but not an expert either) Latest NDK android-ndk-r19b Verified that android-24 is installed alt text Verified that android-24 NDK is installed alt text Here is the entire NVPACK folder alt text STEPS TO REPRODUCE File - New Project Blank Edit - Project Settings Supported Platforms - Android Andoid SDK Add all paths to NVPACK folder, specific sdk, ndk, etc. alt text

Android Click on Configure Now (license is grayed out, so won’t click) Have the green bar. Set minimum and target to 24, 24 Support arm7v is selected (I did not check the arm64 at this point)

Error Package Failed alt text UATHelper: Packaging (Android (ETC1)): PACKAGE COMMAND STARTED UATHelper: Packaging (Android (ETC1)): ERROR: The NDK API requested '24' not installed in C:/NVPACK/android-ndk-r19b/platforms UATHelper: Packaging (Android (ETC1)): (see C:\Users\chaos\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\Log.txt for full exception trace) PackagingResults: Error: The NDK API requested '24' not installed in C:/NVPACK/android-ndk-r19b/platforms UATHelper: Packaging (Android (ETC1)): AutomationTool exiting with ExitCode=1 (Error_Unknown) UATHelper: Packaging (Android (ETC1)): BUILD FAILED PackagingResults: Error: Unknown Error LogSlate: FSceneViewport::OnFocusLost() reason 0 LogSlate: Took 0.000387 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) LogSlate: FSceneViewport::OnFocusLost() reason 2 LogSlate: FSceneViewport::OnFocusLost() reason 0

I've uninstalled and reinstalled completely, restarted computer, restarted unreal. I've tried on another API. I get the same error. I've unchecked third-party plugins

Don't know what to try next.

Product Version: UE 4.21
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zsdk.png (30.3 kB)
zndk.png (13.0 kB)
znvpack.png (69.1 kB)
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asked Feb 19 '19 at 07:14 PM in Packaging & Deployment

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EyeofChaos
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Solved: I loaded the latest ndk and sdk available and that was the wrong answer. I went back an reloaded the exact codeworks that was included with the launcher and it now works fine.

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answered Mar 06 '19 at 06:07 PM

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EyeofChaos
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