Package Failed NDK 24 Not Installed - but it is installed

Tried on UE 4.21 and 4.20
Blank Project - No content
Accepted License
Set NVPack links (not a beginner - I’ve deployed to Android before - but not an expert either)
Latest NDK android-ndk-r19b
Verified that android-24 is installed

Verified that android-24 NDK is installed

269035-zndk.png

Here is the entire NVPACK folder

STEPS TO REPRODUCE
File - New Project
Blank
Edit - Project Settings
Supported Platforms - Android
Andoid SDK
Add all paths to NVPACK folder, specific sdk, ndk, etc.

269037-zandroidsdkpaths.png

Android
Click on Configure Now (license is grayed out, so won’t click) Have the green bar.
Set minimum and target to 24, 24
Support arm7v is selected (I did not check the arm64 at this point)

Error Package Failed

UATHelper: Packaging (Android (ETC1)): ********** PACKAGE COMMAND STARTED **********
UATHelper: Packaging (Android (ETC1)): ERROR: The NDK API requested ‘24’ not installed in C:/NVPACK/android-ndk-r19b/platforms
UATHelper: Packaging (Android (ETC1)): (see C:\Users\chaos\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.21\Log.txt for full exception trace)
PackagingResults: Error: The NDK API requested ‘24’ not installed in C:/NVPACK/android-ndk-r19b/platforms
UATHelper: Packaging (Android (ETC1)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Android (ETC1)): BUILD FAILED
PackagingResults: Error: Unknown Error
LogSlate: FSceneViewport::OnFocusLost() reason 0
LogSlate: Took 0.000387 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
LogSlate: FSceneViewport::OnFocusLost() reason 2
LogSlate: FSceneViewport::OnFocusLost() reason 0

I’ve uninstalled and reinstalled completely, restarted computer, restarted unreal.
I’ve tried on another API. I get the same error.
I’ve unchecked third-party plugins

Don’t know what to try next.

Solved: I loaded the latest ndk and sdk available and that was the wrong answer. I went back an reloaded the exact codeworks that was included with the launcher and it now works fine.

Where did you find out what was included with the launcher?

In my case it is C:\UE\UE_4.22\Engine\Extras\AndroidWorks\Win64
In general: /Engine/Extras/AndroidWorks/Win64

Hey, I am getting the same issue but unfortunately, I do not understand the solution that you provided here. Could you elaborate? Thanks