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Does anyone know how to retain full quality of a particle effect at any distance from the camera?

I have made a very simple particle effect. However at a distance the effect is fuzzy and hard to see so i have to zoom in. Is there any way to retain the zoomed in clearness even when zoomed out?

alt textalt text

Product Version: UE 4.21
dissertcap3.png (19.3 kB)
dissertcap4.png (74.8 kB)
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asked Feb 19 '19 at 10:05 PM in Blueprint Scripting

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avatar image S-ed Feb 20 '19 at 09:40 AM

I assume it's a MIP resolution of the texture. You may disable MIP Map generation in texture settings, or use MIP bias in shader.

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