Audio not switching between Desktop and VR at runtime

I am working on a POC for a project trying to easily switch between Desktop and VR. I can successfully switch between the two however, the audio doesn’t seem to transfer between devices. It will only play out of my desktop. Do I have to switch that as well when switching between HMD and non-HMD? Is there a node or Command that does this for me in Blueprints or C++?

I’m simply using the FPS template and adding a Player Controller with the following code snippet. It will only switch between devices if the project is launched. It won’t work by just hitting play in the editor. Still unsure why the audio doesn’t switch also.

Bump for visibility, still looking for an answer to this.

Bump for visibility.