SetActorLocation and NavMeshBoundsVolume

HI all,

I am beginner level using UE4 and C++ and am playing around with a procedural dungeon generator based on a very simple tile system. Dungeon generation is mostly working. I am using the top down template and once the dungeon has been generated I move the player to the “start” location which is a random point in the first room.

My main issue is trying to get the NavMeshBoundsVolume to also move to that same “start” position so that mouse click movement works. I have set the NavMesh instance in my leve to be Moveable but it’s not moving when using SetActorLocation, it remains at 0, 0, 0.

Level blueprint is attached. I have tried to search online for a solution but so far nothing, if there is already a solution I would be most grateful if somebody could point me to it, my GoogleFu is not strong.

Many thanks.