UE4 crashes when I fracture a Destructible Mesh
I have 1.5k triangle static mesh. I have created a destructible mesh from it, and I am attempting to fracture it into 200 pieces, but when I press fracture mesh the editor just closes and a window pops up telling me unreal engine has crashed.
Any idea what could be going on??
asked Feb 20 '19 at 10:40 AM in Bug Reports
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