I've been fighting a problem where sculpted landscape has some of it's inner tile seams warping, tearing and streching. Makes the landscape un-paintable and un-scultable, without ugly marks. It always happens in the same location, no matter how I sculpt it. The landscape has visible fake edges and the paint/sculpt brush will go between the tiles
Building lighting on cinematic and epic quality
Changing all of the map's lights between static, stationary and movable.
Using retopo tool
Smoothing the whole area
Flattening the whole area
Deleting all of the tile + 2-3 rows extra around it and re-building
I can't copy the landscape to a new level, because I run out of memory and the editor crashes. Only thing that has worked so far is completely deleting the landscape and that is not an option.
I've tried to fix this for seven hours and I have ten similar maps with same type of shapes. All hand sculpted in the editor, wihtout any problems. Do you have any ideas?
Thanks in advance, Ville
Feb 20 '19 at 10:16 AM
in Using UE4