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Google Play leaderboard opens, shows its loading then closes before leaderboard shows up.

I'm developing a mobile game, in the mobile game we have leaderboards. I have setup the application with google play. We have setup OAuth and that side of things and I have inserted the details into the project.

I have a scoreboard called GameNameLeaderboard. I can read scores from this leaderboard using this ID Mapping with no problem. (Tested in last build).

I followed the documentation to setup a leaderboard with UE4.

The google play side of things is published as it should be.

We are running an internal test through google play and I have the application on my device, a samsung s6. All previous googleplay interactions have worked on this phone.

When I click the leaderboard button it opens the google play UI for leaderboards, it loads for a couple seconds and then closes the screen. I'm using the built in blueprint node for this, passing the matching category/id.

I have tripple checked the leaderboard id matches that on the Play Console. It does! If anyone can help me work out how to show the leaderboard that would be great!


Turning auto login on googleplay game services has fixed this, what I am concerned by is that it's meant to be logging into the application anyway and has been confirming itself as logged in and yet still it didnt work without me changing a user setting.

If this continues for a user I'm not sure thats good enough. :/

Product Version: UE 4.19
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asked Feb 20 '19 at 01:09 PM in Everything Else

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avatar image rokkie199 Mar 30 '19 at 06:25 AM

Did you ever find a fix for it? Or did you settle for the auto login fix? Thanks for mentioning it btw, also solved my problem.

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