So we are currently working on a drilling machine simulator and it is the first time we have to deal with moving parts like that. The machine is pretty complex and can move in many ways with different hydraulic articulations, including a few pistons. In 3ds max I have it working pretty well with constraints, with the different parts moving together the way they should, but it seems I can't import any of that in Unreal. What should I do ? Is there a way I can recreate something similar in UE4 ?
Thanks in advance,
asked Feb 20 '19 at 02:41 PM in Using UE4
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