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How to force rotation on a spline path

I have a spline path and an actor to follow along. It's basically nice, but how do I rotate the actor at the spline. My Actor wont rotate and that looks strange, resulting in backwards movement. Don't know, everything related to rotation is not working as intendet. Rotatiobn is simple ignored alltogeather. What should I do?

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asked Feb 20 '19 at 02:27 PM in Blueprint Scripting

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KOCGI
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your only getting the rotation at the end of your spline. what you should firt try doing is to take the float value from the multiply node and plug that into your get rotation node just like you did for the location. that should get you the rotation at your current location along the spline.

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answered Feb 20 '19 at 02:45 PM

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ThompsonN13
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