Blender imported animation warped
Alright. While trying to import FBX Blender animations to UE4, the mesh is being warped in weird ways. The animation in the nice, comfy environment of Blender:
The animation in UE4's quality engine:
I have a video that's more detailed on the issue. I have Force Root Lock on, would that affect something?
asked Feb 20 '19 at 10:56 PM in Using UE4
This issue could possibly be that the animation is using the left kneecap correctly but the left foot is being used on the other side of the mesh(same thing for right side) but ONLY in UE4.
If I were to have this issue, the way I would resolve this is to go to an awesome tool/website that I use called Mixamo, you can use Mixamo to auto rig the character for you and pick some animations and then try to import into Blender and UE4.
Hope that helps.
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