[Feature Request] Blender Object Relative Pivot Point Import FBX/OBJ
Hi, everyone. I'm new here and I'm not entirely sure whether it's a Blender non support or UE4 non Support, but this was bothering me for a while now. All objects pivot points, are not being used by UE4, instead it uses Scene's center. That really sucks especially if you want to keep such objects as lockpicks or tree segments in a single file. I know that I really should reset location on export, but this still should be supported, thanks in advance! Regards.
asked Aug 22 '14 at 08:06 PM in Everything Else
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